
[tilespec]

; Format and options of this tilespec file:
options = "+tilespec2"

; A simple name for the tileset specified by this file:
name = "Deluxe"

; TODO: add more overall information fields on tiles, 
; eg, description, authors, colors, etc.

; Basic tile sizes:
normal_tile_width  = 64
normal_tile_height = 32
small_tile_width   = 15
small_tile_height  = 20

is_isometric = 1

is_mountainous = 1

roadstyle = 1

; Font to use to draw city names:
city_names_font = "9x15bold"

; Font to use to draw city productions:
city_productions_font = "6x13"

; Should flags be drawn as transparent:  (else opaque)
flags_are_transparent = 1

; These are special because they get freed and reloaded
; as required:
main_intro_file    = "deluxe/intro"
minimap_intro_file = "deluxe/logo"

; Below, the graphics spec files; must be somewhere (anywhere) in 
; the data path. Order may be important for color allocation on 
; low-color systems, and if there are any duplicate tags (lattermost
; tag is used).
files = 
  "deluxe/mountains-snow.spec",
;  "deluxe/mountains.spec",
  "deluxe/icons.spec",
  "deluxe/techs.spec",
  "deluxe/city_citizens.spec",
  "deluxe/city_fist.spec",
  "deluxe/forest.spec",
  "deluxe/hill.spec",
  "deluxe/terrain1.spec",
  "deluxe/rivers_and_coast.spec",
  "deluxe/tiles.spec",
  "deluxe/small.spec",
  "deluxe/units.spec",
  "deluxe/roads.spec",
  "deluxe/railroads.spec",
  "deluxe/nuke.spec",
  "deluxe/cities.spec",
  "deluxe/morecities.spec",
  "deluxe/theme_scrolls.spec",
  "deluxe/theme_buttons.spec",
  "deluxe/theme_boxs.spec",
  "deluxe/theme_orders_buttons.spec",
  "deluxe/focused_unit_animation.spec",
  "deluxe/irrigation.spec",
  "deluxe/farmland.spec",
  "deluxe/city.spec",
  "deluxe/dip_icons.spec",
;  "deluxe/NTerritory64.spec",
  "misc/space.spec",
  "misc/treaty.spec",
  "misc/chiefs.spec",
  "misc/shields.spec"
