
				LBreakout
			    
		a breakout-style arcade game for Linux
			    by Michael Speck

RISC OS port by Alan Buckley

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Requirements:

Should run on any machine running RISCOS 3.6 or above which can support a 16 bit colour graphic mode with a large enough resolution for the selected level file (i.e greater than 448x288 for the default level file).

You may need to change settings in Options/Graphics to get a reasonable speed.

Recommended to use full screen mode on a StrongARM RISC PC or less powerful machine.

Digital Renderer module (available from http://home.t-online.de/~zarquon) must be installed in System:Modules and the !UnixHome application (available from http://www.chocky.org/unix/) to have been seen by the filer.

Part of the Unix Porting Project.  Support for this program under RISC OS
is only offered to subscribers.  See http://www.chocky.org/unix/
for more information.

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Manual:
    For more informations about the game see manual/manual.html.

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Problems:

LBreakout is not very fast.
- In Options/Graphics you can change the animation level and turn off 
transparancy. Options/Graphics/Animations is 'high' by default but choosing 
'low' instead will be much faster.

Nothing happens when I run !LBreakout.
- To see any error messages change the following line in the !Run file:
  Run <LBreakout$Dir>.!RunImage >null: 2>null:
to:
  Run <LBreakout$Dir>.!RunImage ><Obey$Dir>.log 2><Obey$Dir>.errlog
then re-run !LBreakout and check the log and errlog files that have now been created. 

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License: GPL see file COPYING for details

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RISC OS changes:

This is a snipped version of the original README file with RISC OS specific additions.

Note: Source code has been modified from original for RISCOS and the modified version of the sources are included here.


