| Run file for LBreakout

IconSprites <Obey$Dir>.!Sprites

Wimpslot -min 7680K -max 7680K

| Try to load the sound
| If the load fails the game should continue with no sound
RMEnsure DigitalRenderer 0.51 RMLoad System:Modules.DRenderer

Set LBreakout$Dir <Obey$Dir>
| Following path is used as default for user defined level files
Set LBreakout$Path <LBreakout$Dir>.lbreakout.

Set SDL$LBreakout$Backbuffer 1
Run <LBreakout$Dir>.!RunImage >null: 2>null:
