010315:
-when a blue metal ball destroys a wall its score is no longer 
uninitialized (No chance anymore to get a BILLION points within minutes! ;)
-twinkling of bricks is disabled when animations are turned off
-fixed a bug occuring when loading own levels
-score is counted faster
-better example of own level in the manual (added as single 
file 'test.lbr' as well)
-two charts: 'Highest Scores' and 'Highest Levels' 
(thanks to Jean-Philippe Martin)

001104:
-added 5 new levels
-remaining time of a bonus is displayed (optional)
-added speed-up/speed-down bonuses
-a blue ball now goes through indestructible walls as well
-freeze duration now is one second instead of two seconds
-changed the logo (thanks to marko kjellgren)

001022:
-when paused resume game only if 'p' is pressed
-mouse invert option
-random starting angle (-60 to 60 degree) of a ball (optional)
-if starting angle is not random press left mouse button to fire the ball
to the left (right button to fire to the right)
-paddle can shrink below its original size (absolute minimum of 30 pixels)
-changed the indestructible bricks from level 03 to destructible ones
-moved option 'Paddle' from menu 'Controls' to 'Game'

001018:
-fixed some bugs
-$(DESTDIR) now is used in Makefile.am (thanks to daniel burrows and lauri korts-parn)
-spec file improved
-highscore path changed to /var/lib/games

001014:
-selecting fullscreen via menu works again
-added a spec file for redhat linux (thanks to lauri korts-parn)
-paddle works much better
-'shrink paddle' and 'expand paddle' bonuses can be distinguished better
-you can choose between a 'flat surface' and a 'convex surface' paddle
behaviour
-position of a ball will be reset when it is attached

001006:
-fixed various bugs
-checks for SDL and pthread libs now
-timer improved
-removed some more egcs 2.91.66 problems
-sound is default (configure)
-added --disable-install option (configure)
-if SDL 1.1.5 is found -DSDL_1_1_5 is defined automatically (configure)
-if the paddle is resized attached balls will keep contact
-levels changed (25 now)
-weapon fires continuously while 'Fire' is pressed
-mouse pointer hidden when playing in fullscreen mode
-resolution no longer changed everytime entering a new level (in fullscreen 
mode)
-you can enable/disable sound and transparancy, set the
animation level and turn on/off 'Fullscreen' while playing
-if a ball hits two bricks at the same time both will be removed
-paddle works better

001002:
-works with egcs 2.91.66 now
-mouse pointer hidden when only keyboard is used

000930-2:
-high score chart installed correctly
-no request for SDL_INIT_AUDIO if -DSOUND undefined

000930:
-improved the installation process

000929:
-works with SDL version 1.1.5 (or better), too

000928:
-fixed the 'infinite loop' bug
-added a fullscreen option
-source path correctly set now
-changed some levels

000924:
-initial public release
 